ManaBorne Dev Update – August 2026
Reworked the Fog of War system to conceal trees. Changed some textures and improved overall performance.
Read more →Patch notes, development updates, and studio news from WillWorks.
Reworked the Fog of War system to conceal trees. Changed some textures and improved overall performance.
Read more →This month focused on visibility and clarity. The Fog of War system has been reworked so that trees and denser foliage are now properly concealed, making scouting and positioning more meaningful.
Several environment textures received polish passes, and a number of performance improvements were made. We’re continuing to tighten the feel of the early game and the readability of the battlefield.
More details and screenshots will follow in the next update.
First map designed. Drastically improved pathfinding over large distances. Implemented the four seasons.
Read more →Pre-alpha work continues. The first playable map is now in place, giving us a proper space to test economy, unit movement, and early combat.
Pathfinding has received a major overhaul, units now handle long-distance routes far more reliably. We’ve also implemented the four seasons, which will influence resource availability, movement, and the overall feel of the campaign.
Still early days, but the foundation is starting to feel solid.
Where we are, what’s next, and a thank you to our community.
Read more →A short note from the studio. Both ManaBorne and When the Gods Ruled are progressing steadily. We’re small, focused, and still learning every day.
Thank you to everyone who has followed along, given feedback, or simply shown interest. It means a lot. More regular updates will continue as features solidify.