Our Aims

After 40 years of playing and enjoying games, we want to bring our own ideas, creativity, and passion to the industry.


Our aim is simple: to build engaging, vibrant, and exciting worlds that players want to explore, experience, and return to.


We believe games should be more than something to play. They should create memorable experiences, spark imagination, and leave a lasting impression.

Latest News

ManaBorne Dev Update – August 2026

Reworked the Fog of War system to conceal trees. Changed some textures and improved overall performance.

August 15, 2026 →

When the Gods Ruled – Pre-Alpha

First map designed. Drastically improved pathfinding over large distances. Implemented the four seasons.

August 2, 2026 →

Studio Update – June 2026

Where we are, what’s next, and a thank you to our community.

June 1, 2026 →

Our Games

ManaBorne

Defend your campfire in a rogue-like RTS where strategy meets deckbuilding. Earn runes, build a powerful card deck, and adapt your army to survive relentless waves across diverse biomes.

STEAM

When the Gods Ruled

A mythological RTS where Gods from ancient Egyptian, Greek, and Norse go head to head. Build large empires, train faction-themed units, and conquer your rivals. Which God will you follow.

STEAM